Cowgill Frat Boi

Why I get a blast following your conversation about architecture and engineering? :thinking:
I really don’t know. :woman_shrugging:
For now I go with weird.

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I meant, why my comments specifically, but I got my answer. lol

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idk, I would guess a bit more. Another one in my studio held like 3 concrete blocks (each prob 5 pounds) until it broke.

Nah, the sizes were wack. Very ugly angles and lengths. I had lines on my cutting board for 30, 45, and 60 degree angles, but I did not have a cutting jig. Some people had one with a mitre saw, but I just used a x-acto knife for all the cuts. I ended up doing something similar to what you suggest to cut the similar angles. Except to save time I just laid the correctly cut piece directly onto of the piece to be cut and just traced it with my knife.

lol, that would have taken forever :joy: Not to mention I would probably be kicked out of architecture for using cling wrap like that :rofl: Also, these weren’t really intended for structure or strength. The strength of the basswood and the relative low weight of the cue ball pretty much allows any design to work successfully. It was more of a project to get us experience modeling and an opportunity to experiment with different materials.

Nah, he’s 2 years behind me. He’s just more tech savy than me and has more experience using these programs. We actually just moved him into his dorm today for his freshman year of college. He’ll be studying computer science.

Lol, nah. I don’t want to break it. It could probably hold a decent amount. I would predict that, due to its size and relative thinness, it would lean and topple over before its internal structure failed.

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I was playing around with some ice lolly sticks and superglue earlier. Where do I go to collect my architecture degree? :joy:

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Lol it’s on it way rn :joy:

Any particular goal with this or just straight up messing around?

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I want to get a multi-screen setup for my laptop. Wanted to know just how overkill I should go. So I made rough models of a 27" and a 24" because I had nothing better to do with my time. :joy:

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If you count this for a architecture degree, I want a Doctor for fixing a broken leg

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Multi-screen for a laptop? My bro has two monitors in his desktop for gaming purposes. Is the extra screen just for size or what?

Lol. I think we’re going further and further away from architecture into a makeshift/DIY thread :joy: looks good to me tho :+1: :joy:

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I thought you fixed broken legs with a gun and not a ruler?

Multitasking and other things. constantly swapping between windows when going between docs is a pain, it’s even worse splitting a 15" screen into 4. And again, it’s also needless overkill. I’m planning on getting them for Xmas.

I’ll probably go for the 24s despite wanting the 27s. lol

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You mean we are not allowed to spam your topic :thinking::flushed::face_with_raised_eyebrow::zipper_mouth_face:

Lmao

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It depends were its broken and if its an open fracture.
You can’t fix everything with a ruler

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aye!! i got the email of the tag and i was reading this in college lol I liked the model build its nice :smile: Always wondered how stuffs were made from nice strong wood. great work! :clap:

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Map Project
First Year

Yep, this topic still exists and I still plan on completing it :joy:. Shoutout to @anna834 for continually bugging me to post in here again.

This project was given to us at the same time as another project, the next one I’ll post, so I was unable to devote as much time to it as I wanted. However, I really did not enjoy the other project we had going on (you’ll hear about that later, I’ll give you a preview though - group project), so this one became a little escape for me and actually ended up being one of my favorites from first year.

The prompt was to map out two blocks of town. The idea was that each person from my studio would map out a separate element of the town (such as lights, sidewalks, railings, art, etc.) and at the end we would overlay them all into a single image. We had hoped that we would be able to find relationships between the maps and patterns within the town. I really liked the idea and was excited to see the final image. However, due to the second project, most of the people in my studio ignored this project and eventually my professor chose to abandon it. I was really upset about this because I had been able to keep up with both projects, and was actually nearly finished with my map. So, luckily for you all, I chose to complete my map in my own time. Enjoy!

When we were selecting our “element” to map, I ended up choosing private vs. public doors. I had initially just intended on mapping out the entrances to the different places and distinguishing whether each was open to the public or not. After talking with my professor however, I decided to map out the interior doors of each place as well, to show the connections between the front and back entrances as well. This was a pretty intimidating project for me because it entailed going into every shop/restaurant within these two blocks and mapping out their interiors and I was a little shy boi. I was able to get over it though and actually had a lot of really memorable and interesting experiences with these shops. I got shown the back entrances into the theater (located in an office 3 shops down from the theater), got to get onto the roof of one of the restaurants, chilled in the bong shop and tattoo parlor, snuck into the hair saloon through the back employee break room, got to walk through a wild, student-run gallery (I think they were actually shooting a music video in there while I was there), got into a few bars, a found a few hidden places I hadn’t previously realized were there. I only got kicked out of one place. That was pretty shady.

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It took a few visits to main street but eventually I was able to create a hand-drawn map of all the interiors. I scanned it into the computer and drew over it in Illustrator to create this map. The colors correlate to the level of each area (brown-underground, green-first floor, blue-second floor) and the shapes relate to whether the door in public/private (solid-private, open-public). Where there are doors directing above/below one another I showed each with a slash. I connected all the doors in each area with a line the same color as the level.

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I was really happy with the final product. The spiderwebbing of all the lines creates a pretty dope effect in my opinion. And I also like how you can read each space without needing to see the walls. Graphic-wise I chose to make it pretty clean with the solid white background, and thin lines, similar to the graphic for my Tower Project. Aesthetically this is my preferred style and you will see it more in the future. I was very glad I chose to finish it. Not only because of the final map I created, but the fun experiences that came with it.

@Honey8
@anna834

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Why do you get all the interesting projects? Also, that last image looks like a weird PCB layout to me.

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Yea, first year projects are always fun :joy: This one was actually based on some artist who created similar maps of New York.

Lol, hadn’t occurred to me before, but I can definitely see it.

Hey! :smiley:

About time! :triumph::joy:

Thank you for sharing! Totally interesting! :blush:
Loved to imagining and following your work process.
Interesting to few your map in perspective to escape routes.

Again, thanks!
And go on! :hugs:

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Fairy Tale Project
First Year

This is the project that we had going on at the same time as the Map Project and, as a little disclaimer before we get into it, I hate this project. It is probably my least favorite project that I’ve done in architecture so far. I was actually ashamed to have my name attached to it. It is a tale of unfulfilled potential because of lack of direction.

The project was actually part of an international competition. Professional architecture and graphic design firms were entering it, so we knew we had no chance off the bat. The prompt was to come up with a fairy tale and portray it using 5 boards. We decided as a studio to split into 4 different teams, each of which would have a separate entry. We began by brainstorming and then forming our groups based on which ideas interested us.

I hopped on a team that had an initial idea revolving around a planet in which the core is carved out. A rich society lived on the outside, while a society which lived in poverty was in the core. The catch was that the gravity within the planet pulled outwards rather than inwards. The idea was that each board for the fairy tale would be cut in half by the planet’s “skin,” with the rich people upright on top and the poor people upside down on the bottom. I thought this idea was dope and came up with a cool idea for the boards which showed the timeline of the planet and the differences between the two societies in the background while the foreground focused on a character from each world. These characters would start as black silhouettes in the first board and slowly be filled with color from each’s respective area (whites, blues, and greens for the rich and browns, blacks, and grays for the poor) as the boards progress. In the last panel the colors of each of their societies are removed from the characters showing that the remaining colors are the same. Sorry if this was difficult to follow, its hard to describe without pictures. Basically, the idea was that people are shaped by their environments (the silhouettes being filled with color from the areas) but deep down we are all the same.

I thought this was a dope fairy tale and was really proud of it. Unfortunately, my group wasn’t feeling it. Instead they wanted to simplify it down. They continued to dumb it down until it basically became a day in the life of rich vs. poor. It was so bad. To top it off, we chose as a group to model each scene and photograph it for the boards (I initially agreed to this, however looking back it was a terrible decision). I am a perfectionist, so I will work until all my models are perfect. However, not everyone in my group was like this. Why we agreed to model the scenes when barely anyone in our group had any modeling skills is still beyond me. In addition, they decided that the upside-down world would be too difficult to model, so the poor people were shown upright. So I guess they were just living in caves or something.

As I mentioned before, our fairy tale became a day in the life of rich vs. poor. The 5 boards would portray, in order, their rooms, their outside environments, where they shop, where they work, and the last panel would show the rich guy firing the poor guy for some reason. I think our story became rich is better than poor towards the end. It was so bad. I realized about a week in that it was a lost cause and gave up hope for the final product. Instead I focused solely on my contributions, and using this opportunity to experiment with new modeling materials and tools. So in this post I will only show my models and not the final products.

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I ended up in the “poor group” so all my models were for him. Here are a few of the smaller items I made. They were found in the first and third panels (where he lived and where he shopped). These gave me the opportunity to experiment with painting, sewing, and laser cutting for the first time which was pretty cool. Haven’t painted or sewed since this project, but I have used the laser cutter a few times since then.

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Here’s the apartment building where he lived which I made for the second panel (their environment). This was laser cut and painted. I was actually very happy with how it turned out. Unfortunately in the panel it was covered up by two other buildings so it’s very difficult to see.

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This was the check out counter and cigarette display for the convenience store where he shopped at (third panel). This took ridiculously long to make, but I was pretty happy with how it turned out. This was probably the worst scene we modeled, mostly because there was nothing in the convenience store in addition to my counter except for a light ball shelf. The light balls were supposed to be the light source for the underground people. Each person would buy them and they would float in their hands throughout the day (interesting idea in theory but terribly executed).

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This was the machine for the factory in the fourth panel (where they worked). This had a lot of fun little details for me to model, such as the lights, gears, and conveyor belt. It was intended to be the machine that produced the light balls previously mentioned.

I did not model anything for the final panel because it was literally just the fourth panel zoomed in a bit. Our whole project was horrific. I could go much further into detail about why each panel sucked but this thread is supposed to be about my projects, not me ripping on everyone else. Not to mentioned I’m already heated as it is just from writing this.

The other groups boards ended up pretty good. One was a story of two towns, one organically shaped and the other orthogonally, and they build a bridge to come together. Another told the story of a species of aliens discovering an Earth in ruins thousands of years into the future. The third was about a man living in a future society completely depended on technology who rediscovers the “old ways of living.” They all turned out surprisingly well. My favorite was probably the technology one. Really good illustrations for each panel and an intriguing story.

This wraps up all the projects for my first semester of my first year of architecture. Hopefully I’ll be able to start posting my second semester soon.

@Honey8
@anna834

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Been there done that, I don’t even want to talk about the disaster that mine was :joy:. Though mine was a society project and not for my course, but we were doing it for an engineering company.

Give 3D printing a bash if you get the chance. Helps you brush up on CAD skills too.

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Yea I’ve thought about it. I’ve just started experimenting with 3D modeling in Rhino. We have a few 3D printers in studio. You just need to supply your own filament.

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